Intented_Framerate : constant Hz := 30.0;
Initial_Cams : constant array (Camera_Mode_T) of Camera := (Scene => (Position => Zero_Vector_3D, Scene_Offset => (0.0, 0.00, 0.8), Object_Offset => Zero_Vector_3D, Rotation => Zero_Rotation), Chase => (Position => Zero_Vector_3D, Scene_Offset => Zero_Vector_3D, Object_Offset => (0.0, 0.05, 0.1), Rotation => Zero_Rotation));
Distance_of_Stars : constant GLOBE_3D.Real := 3.0;
Initial_Viewer_Size : constant Size_2D := (x => 1280, y => 720);
Camera_Field_of_View : constant GLOBE_3D.Real := 70.0;
Camera_Close_Clipping_Plane : constant GLOBE_3D.Real := 0.01;
Camera_Far_Clipping_Plane : constant GLOBE_3D.Real := 1000.0;
Camera_Initial_Position : constant GLOBE_3D.Point_3D := (0.0, 0.0, 0.0);
Lighting_Strength : GL.C_Float := 0.9;
Initial_Lights : constant Lights_T := (1 => (position => (-1.0, 1.0, 1.0, Lighting_Strength), ambient => (0.1, 0.1, 0.1, Lighting_Strength), diffuse => (0.9, 0.9, 0.9, Lighting_Strength), specular => (0.05, 0.05, 0.01, Lighting_Strength)), 2 => (position => (1.0, 1.0, 1.0, Lighting_Strength), ambient => (0.0, 0.0, 0.0, Lighting_Strength), diffuse => (0.1, 0.1, 0.1, Lighting_Strength), specular => (1.0, 0.8, 0.8, Lighting_Strength)) );
Screen_Font : constant GLUT_2D.Font_type := GLUT_2D.Helvetica_10;