with GL.Buffer.general; pragma Elaborate_All (GL.Buffer.general);
with GL.Geometry;
with GL.Textures;
package GL.Buffer.texture_coords is new GL.Buffer.general (base_object => GL.Buffer.array_Object,
index => GL.Geometry.Positive_Vertex_Id,
element => GL.Textures.Coordinate_2D,
element_array => GL.Textures.Coordinate_2D_array);