Sound and Music Computing
Dr Charles Martin
Remember our definition for “music” in this class: Edgard Varese’s idea of music as “organised sound”.
In week :
in this class, we’re open in terms of defining “music”, it doesn’t have to follow a particular style or emphasise traditional aspects such as melody and harmony.
today we look at methods for organising sound in time, this means making decisions about what kinds of sounds to make, when.
The big problem we have is a two-parter:
How to communicate these decisions to others in your group?
How to find out what to do in the other pieces in your concert?
A key framework is who is making decisions and when:
N.B.: this is about you defining the original music for your piece. Don’t play other people’s music!
Most laptop ensemble performances have a combination of composed and improvised aspects.
(Bill Cahn: Creative Music Making)
Rule 1: Performers may play (or not play) anything they wish on any available instrument of their own choosing–there are no mistakes.
Rule 2: Performers should listen as deeply as possible to themselves and to the other performers, but it’s important to be perfectly clear to all participants–players and listeners alike–that there is no penalty for breaking this rule.
We used these rules in our weekly in-class jams. You should be familiar with this “anything goes” formula.
“Composed” doesn’t just mean notes, you can compose timbres, decisions, expressions, gestures, all musical concepts.
A - 0-1:00 | Transition 1:00 - 2:00 | B - 2:00-4:00 | C - 4:00-6:00 | |
---|---|---|---|---|
Texture (activity density) | Sparse | Sparse | A bit denser | Really dense |
Synth 1 | High register | High | Higher | |
Bass synth | Long notes | Alberti bass | Alberti bass | Semiquaver arpeggios |
Harmonies | C Fm Gmb9 | C Fm Gmb9 | C Fm Gmb9 | Am |
Melodic emphasis | ||||
Narrative idea | Opening onto a meadow | Is the bad guy coming in? | Bad guy comes in | |
Motives* | X | X Y | Y | |
Timbres | Deep, Filtered | Opening filters | Metallic, inharmonic | Glassy, High pass |
Things that you could plan.
This is the number of “sections” or “ideas” in your piece. For 5 minutes, you only need 3-4.
Think about what is interesting inside each section and between the sections.
Don’t controlling your ensemble (impossible), think about guiding them.
Don’t make this too complicated. Your ensemble will need to keep this info in their head.
This means pieces that you “play like a game”, not just playing Zelda’s Lullaby
Game pieces can involve simple pen+paper rules, or a complex networked game (e.g., created in Pd). LENS students have even had text adventures in live coding systems.
Think about the audience’s perspective on your work?
(Note that “audience participation” is unlikely to work.)
What is the collaboration model for your piece (is this an interface question?)
Something else? There are lots of possibilities here.
DON’T use “traditional western notation”. What will work for the members of your group?
Many possibilities here, but keep it clear and concise. If you are writing something down make it 1 A4 page (including all info for the group).
We made it!
Thanks for coming on this journey with me!
Make plenty of time over the next few weeks for meeting your ensemble and have a great concert!