This outline is split into two parts: the EXTN1019A outline for the year 11 part and the EXTN1019B outline for the year 12 part. However, they’re really just two halves of one whole course—they’re deeply connected.

EXTN1019A: Creative Computing

This is copied directly from the ANU Programs & Courses website.

Do you want to make music or interactive visual artworks with your computer? Do you want to be a part of a laptop band? This is the course for you! In Creative Computing you’ll learn the fundamentals of computer programming through the creative process of making music and visual art. It’s not just an art/music course, and it’s not just a “coding” course: you’ll need to use both halves of your brain, and (we hope) you’ll have a lot of fun in the process.

Creative Computing is split into two components; one focused on music, one on visual art. After an introductory period, students will be allowed to choose one stream or the other (music or visuals) as the focus for their year’s project (a final creative work to be presented in the end-of-year exhibition). These streams will run in parallel, and students from each one will work together (i.e. music + visuals).

The course caters to two types of students:

Those with an interest in and aptitude for computer science (especially computer programming) who wish to apply and develop these skills in new and creative directions Students with and interest in and aptitude for the creative arts (e.g. playing a musical instrument, painting/drawing) who are keen to incorporate technology in their creative practice (but haven’t necessarily done any computing or programming courses)

In Year 11, students will be introduced to design and computer programming in the context of creating music and interactive artwork with code. Topics covered may include the nature and history of creative computing, UI/UX design, data representation, program organisation, control structures, algorithms, 2D/3D graphics, and audio signal processing.

Admission to the Creative Computing ANU Extension course is based on a selection process which includes a portfolio of work, a selection test, evidence of past academic successes, and school/college recommendation. We welcome diverse applicants who might not have come through the “traditional” pathways, so if you’re not sure if you’re eligible then get in touch (email matthew.phillipps@anu.edu.au). International students are not able to enrol in this course.

This is Part A of a 2 part course.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

  1. Design, build and evaluate interfaces for human-computer interaction in a creative context

  2. Design and write computer programs to generate artistic output (music and visuals)

  3. Explore fundamental concepts in computer programming, such as data representation, algorithms and computer networks through their application in the domains of music & visual art

  4. Understand and critically analyse the history of computers and technology in artistic practice

Other Information

Students will be required to be enrolled in courses in their home college or school. Whilst H courses are intended to provide challenging extension experiences, students enrolled in H courses do not necessarily have to be studying the same course in their home college. However, normally there will be co-requisite home college courses. Any co-requisite home college courses will be determined by the home college or school. To be offered a place in the course students must be successful in portfolio-based interviews held in Nov/Dec of each year. Students must achieve an overall passing grade in each unit before continuing to the next unit.

Indicative Assessment

  1. process: students will submit a fortnightly process blog containing examples of both their own work and the work of others (with appropriate referencing) (40) [LO 2,3,4]

  2. solution (i): at the half-way point of the course, the students will submit a prototype version of their final code-based music/visual artwork for assessment & feedback (20) [LO 1,2,3]

  3. solution (ii): the student’s final works will be performed/exhibited and assessed at an end-of-year exhibition (40) [LO 1,2,3]

The ANU uses Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University’s approach to managing Academic Integrity. While the use of Turnitin is not mandatory, the ANU highly recommends Turnitin is used by both teaching staff and students. For additional information regarding Turnitin please visit the ANU Online website.

Workload

30x 2-hour in-person workshop sessions, plus 50 hours of self-study (110 hours total).

Requisite and Incompatibility

To enrol in this course you must be studying a Bachelor of Studies.

Students who take this course must be enrolled in either a course in the Information Technology Course Area or a course in the Arts framework, at T-level, at their home college.

Prescribed Texts

All material will be freely available on the EXTN1019 course website (based on content from the COMP1720 and COMP2710 course websites).

Preliminary Reading

The course content will be based on selected content from both COMP1720 (lectures, labs) and the COMP2710 Laptop Ensemble (workshop content).

Assumed Knowledge

Students are assumed to have completed all of the compulsory studies in the Arts and Digital Technologies in the Australian Curriculum.

EXTN1019B: Creative Computing

2024 is the last year of intake for EXTN1019 Creative Computing. Students commencing in 2024 will be able to complete their studies, without disruption, in 2025. EXTN1019 will not be offered for new intake from 2025. Read more about the end of the ANU Extension program here and here.

This is copied directly from the ANU Programs & Courses website.

Do you want to make music or interactive visual artworks with your computer? Do you want to be a part of a laptop band? This is the course for you! In Creative Computing you’ll learn the fundamentals of computer programming through the creative process of making music and visual art. It’s not just an art/music course, and it’s not just a “coding” course: you’ll need to use both halves of your brain, and (we hope) you’ll have a lot of fun in the process.

Creative Computing is split into two components; one focused on music, one on visual art. After an introductory period, students will be allowed to choose one stream or the other (music or visuals) as the focus for their year’s project (a final creative work to be presented in the end-of-year exhibition). These streams will run in parallel, and students from each one will work together (i.e. music + Visuals).

The course caters to two types of students:

  1. Those with an interest in and aptitude for Computer Science (especially computer programming) who wish to apply and develop these skills in new and creative directions Students with and interest in and aptitude for the creative arts (e.g. playing a musical instrument, painting/drawing) who are keen to incorporate technology in their creative practice (but haven’t necessarily done any computing or programming courses)

  2. In Year 12, students will creatively inquire into a contemporary issue or concept. Drawing together the skills learned in EXTN1019A Creative Computing A, students will design and build a standalone software artefact which to be performed/exhibited at an end-of-year for public exhibition. In addition to delivering a software artefact, at the end of this course students will be required to critically situate their artefact and design process in the broader context and history of creative computing and code art.

Admission to the Creative Computing ANU Extension course is based on a selection process which includes a portfolio of work, a selection test, evidence of past academic successes, and school/college recommendation. We welcome diverse applicants who might not have come through the “traditional” pathways, so if you’re not sure if you’re eligible then get in touch (email matthew.phillipps@anu.edu.au). International students are not able to enrol in this course.

This is Part B of a 2 part course.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

  1. design and write computer programs to generate artistic output (music and visuals)

  2. design, build and evaluate interfaces for human-computer interaction in a creative context

  3. explore fundamental concepts in computer programming, such as data representation, algorithms and computer networks through their application in the domains of music & visual art

  4. understand and critically analyse the history of computers and technology in artistic practice

Other Information

Students will be required to be enrolled in courses in their home college or school. Whilst H courses are intended to provide challenging extension experiences, students enrolled in H courses do not necessarily have to be studying the same course in their home college. However, normally there will be co-requisite home college courses. Any co-requisite home college courses will be determined by the home college or school. To be offered a place in the course students must be successful in portfolio-based interviews held in Nov/Dec of each year. Students must achieve an overall passing grade in each unit before continuing to the next unit.

Indicative Assessment

  1. process (i): students will submit a regular process blog containing examples of both their own work and the work of others (with appropriate referencing) (30) [LO 2,3,4]

    process (ii): at the half-way point of the course, the students will submit a prototype/mini-project in response to a specific provocation, including a code-based music/visual artwork for assessment & feedback (30) [LO 1,2,3]

  2. solution: the student’s final works will be performed/exhibited and assessed at an end-of-year exhibition (40) [LO 1,2,3]

Workload

30x 2-hour in-person workshop sessions, plus 50 hours of self-study (110 hours total).

Requisite and Incompatibility

To enrol in this course you must be studying a Bachelor of Studies.

Students who take this course must be enrolled in either a course in the Information Technology Course Area or a course in the Arts framework, at T-level, at their home college.

You will need to contact the School of Computing to request a permission code to enrol in this course.

Prescribed Texts

All material will be freely available on the EXTN1019 course website (based on content from the COMP1720 and COMP2710 course websites).

Preliminary Reading

The course content will be based on selected content from both COMP1720 (lectures, labs) and the COMP2710 Laptop Ensemble (workshop content).

Assumed Knowledge

Students are assumed to have completed all of the compulsory studies in the Arts and Digital Technologies in the Australian Curriculum.

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