Artificial Intelligence, knowledge representation, spatial reasoning, physical reasoning, temporal reasoning, qualitative reasoning, constraint satisfaction, efficient algorithms, computational complexity, scheduling, operations research, cognitive science, spatial information systems, wireless sensor networks, navigation, trust and reputation, data analytics, useful games, AI for playing games, AI for Open-World Novelty.
I am the organiser or the Angry Birds AI Competition and the Angry Birds Level Generation Competition
DARPA SAIL-ON (Science of Artificial Intelligence and Learning for Open-World Novelty), 2019-2023, AUD 2.3M.
As part of this project, we use Angry Birds as a semi-realistic physical environment to study AI for Open-World Novelty. We regularly offer student projects at all levels (undergrad to PhD) as part of our research. If you are interested in AI, Games, Reasoning and Learning, please contact me.
1996: Master’s in Computer Science, University of Ulm, Germany 2000: PhD, Albert-Ludwigs University Freiburg, Germany 2000: Postdoc, WITAS lab, University of Linköping, Sweden 2001-2003: Marie Curie Postdoc Fellow, DBAI, TU Vienna, Austria 2003: Habilitation in Information Systems, TU Vienna, Austria 2003-2006: Researcher at NICTA Sydney, Australia 2006-2008: Fellow at CSL, CECS, ANU, Australia 2009-2013: Associate Professor, RSCS, CECS, ANU, Australia 2010-2014: ARC Future Fellow, RSCS, CECS, ANU, Australia 2011-2020: Head of ANU Artificial Intelligence Group 2014-2020: Professor, RSCS, CECS, ANU, Australia since 2021: Professor, School of Computing, CECS, ANU, Australia