Design legacies are often built into the trajectories of existing and emerging technologies. The design legacies that are inherent in technology can be difficult to disentangle because they are often deeply ingrained and present as accepted and expected functionality or practice. In this project, you will contribute to the development of a new method to challenge design inheritance. You will work with the supervisory team to run co-design workshops that seek to explore different methods of disentangling design legacies from the ideation process of new technology.
What skills do I need?
- Have background knowledge or experience in human-computer interaction, interaction design, art, design, media studies, or sociology
- Be comfortable with conducting qualitative research with human participants
- (Desirable) proficiency with Unity, C#, or Unreal
- (Desirable) VR or game development experience
How to apply? To apply for this project, contact Anne Ozdowska (anne.ozdowska@anu.edu.au)
Include:
- your CV
- your unofficial transcript (if you are an ANU student)
- a brief statement (200 words) in your email explaining how you would approach this project
Useful Papers and Resources
Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press. https://mitpress.mit.edu/9780262019842/speculative-everything/
Johannessen, L. K., Keitsch, M. M., & Pettersen, I. N. (2019). Speculative and critical design - Features, methods, and practices. Proceedings of the International Conference on Engineering Design, ICED, August, 1623–1631. https://doi.org/10.1017/dsi.2019.168
McVeigh-Schultz, J., Kreminski, M., Prasad, K., Hoberman, P., & Fisher, S. S. (2018). Immersive Design Fiction. Proceedings of the 2018 Designing Interactive Systems Conference, 817–829. https://doi.org/10.1145/3196709.3196793
Simeone, A. L., Cools, R., Depuydt, S., Gomes, J. M., Goris, P., Grocott, J., Esteves, A., & Gerling, K. (2022). Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. CHI Conference on Human Factors in Computing Systems, 1–20. https://doi.org/10.1145/3491102.3517492
Davis, J. L. (2020). How Artifacts Afford: The Power and Politics of Everyday Things. MIT Press.